Attacks an enemy unit, dealing 1.3x damage. For every 1 allied unit within 2 surrounding blocks, DEF & MDEF increase by 5%, up to 15%. If in state, this skill gains +1 Range and deals +30% damage, and after successfully eliminating the target, its cooldown is reduced by 2 turns. When equipped with melee soldiers, the soldiers will attack too. Attacks a single enemy, dealing 1.3x damage. (None of this skill's effects can be dispelled, and they ignore immunity.) After the state ends, you deal -30% damage and suffer -1 Mobility for 2 turns. Also enters the state: Directly gain the effect After battle, restores HP equal to 30% of damage dealt by the unit. After being attacked, gain the state: Mobility +1, and deal +30% damage when attacking for 1 turn. When an allied unit dies, restores 30% HP and gains : All stats except for HP increase by 10%, Mobility +1, and unit Range +1 for 3 turns. When there are allied units within 2 blocks, ATK & DEF 15%. When an allied unit dies, restores 25% HP and gains : All stats except for HP increase by 10%, Mobility +1, and unit Range +1 for 2 turns. When there are allied units within 2 blocks, ATK & DEF 11%. When an allied unit dies, restores 20% HP and gains : All stats except for HP increase by 10%, Mobility +1, and unit Range +1 for 2 turns. When there are allied units within 2 blocks, ATK & DEF +8%. When an allied unit dies, restores 15% HP and gains : All stats except for HP increase by 10%, Mobility +1, and unit Range +1 for 1 turn. When Soldier HP is 100%, ATK increases by (10%-20%).When there are allied units within 2 blocks, ATK & DEF + 5%. When attacked with a ranged attack, damage taken is decreased by (20%-30%). When Soldier HP is above 80%, damage taken is decreased by (10%-20%). When battling against Demons, ATK & DEF increase by (20%-30%). When attacking, damage taken is reduced by (10%-20%). When attacking, (20%-30%) chance to reduce enemy's DEF by 20%. When Soldier HP is above 80%, ATK & DEF increase by (10%-30%).ĪTK increases by (10%-20%) in and terrain. When Soldier HP is above 50%, before attacking, (30%-100%) chance to decrease damage taken by 50%. Soldier ATK increases by (5%-15%) with each block passed before attacking ( (15%-45%) at most). Lasts 1 turn.ĪTK & DEF increase by (10%-30%) in and terrain. If attacked when your HP is above 50%, (30%-100) chance to decrease damage taken by 50% before entering battle.īefore attacking, (30%-75%) chance to reduce enemy's Mobility by 2 and decrease DEF by 20%. When hero's class is Bow Master: When forced into battle by a ranged attack, damage dealt increases by 10%. When hero's class is Pegasus Master: When attacked with a melee attack after entering battle, damage dealt increases by 10%. When hero's class is Bow Master: When Unit HP is below 70%, damage taken is decreased by 10% after entering battle. When hero's class is Pegasus Master: When attacking, unit's damage taken is decreased by 10%. Hero's ATK & INT & SKILL increase by 15%.Ĭomplete Dream Food with Dieharte's help. After use, you can move an extra 3 blocks and attack again.Ĭomplete Time Rift (Elite) 3-1 with Luna.Ĭomplete Devout Foodie with Lewin's help. Also gain : "When other non-flying allies pass through terrain within 2-block of yourself, gain 2 chances to mitigate Mobility reduction" for 2 turns. Upon use, gain : "Your ATK is substituted with MDEF x1.5. After taking action, 20% chance to act again. (This effect does not stack with other Fusion Power skills.) Increases the offensive and defensive capabilities of all "Princess Alliance" friendly units in range and grants the following effect:Īfter dealing damage to an enemy, it's possible to deal extra fixed damage (15% of Enemy's Remaining HP). All allies within 2 blocks gain +10% DEF. Deals additional damage to Fliers.Īfter battle, 50% chance to prevent target from casting skills for 1 turn. Immune to stun, unbuffable, and Mobility Reduction effects. Increases the MDEF of multiple units within range by 30%. After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK).ĥ0% chance to deal random debuffs to every target. If remaining Mobility is not zero, can move again after attacking. When attacking, damage increases by 10%. When cast, you can move another 3 blocks and attack. Grants before battle: When HP is above 50%, damage taken from melee attack decreases by 15%. Attacks a single enemy, dealing 1.5x damage. Friendly units within 2 blocks take 30% less MDamage. Friendly units within 2 blocks take 25% less MDamage. Friendly units within 2 blocks take 20% less MDamage. Friendly units within 2 blocks take 15% less MDamage.
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